polewtravel.blogg.se

Bandicam screen tearing
Bandicam screen tearing










bandicam screen tearing

The sweet spot seems to be ~60FPS (or maybe it's just FUEL's FPS capped to your monitor's refresh rate. Going over 100 FPS will start to see performance degradation in FUEL. So, if you have a monitor with like a 90+ refresh rate (do they make such a thing?) then Vsync'ing that should still be ok. Using Bandicam's built-in FPS limiter and playing around, it seems on up to 100 FPS allows things to still perform half-way decent. I know some monitors these days have higher refresh rates. My monitor has a refresh rate of 60hz, so Vsync capping FPS to that means FUEL will be limited to 60 FPS. at least according to Nvidia's cheat sheet popup text when I moused over the option). In that, I just selected FUEL from the drop down, and turned both Vsync and Triple Buffering on (Triple Buffering makes Vsync work better. Nvidia's Control Panel lets you setup a global profile for games, then lets you pick from a list of software installed to tweak override profiles per game. Maybe there's a global FPS limiter built into your gfx card's control panel. To work around that, you're going to have to open your graphics card's control panel, and find a way to switch on Vsync for FUEL. FUEL doesn't have a Vsync option built into it. You can do that easily by turning on Vsync (Vertical Sync) which will cap FPS to your monitor's refresh rate. and then CPU's got faster so those old games go bonkers with screens moving so fast you can't do anything).īasically, FUEL needs it's FPS capped.

bandicam screen tearing

Vehicles have great response times (Barracuda's turn response/delay is great, and a viable vehicle to use now), etc, etc.Ĭoding a game to rely on some arbitrary timer the computer controls is a classic problem that's been plauging gaming since the 80's (when old games were programmed to use CPU cycles as timers.

bandicam screen tearing

Suddenly mystery trucks, dopplers, and mavericks obey speed limits. When you cap the FPS back down to 60, all of this resolves itself. some vehicles will perform amazingly crappy (eg: Barracuda truck due to delayed turn-response and recovery). If you have a modern graphics card that's hoofing out 250+ FPS, you'll notice odd stuff, like mystery trucks skating down the road super-fast, teleporting, etc. It seems its performance was coded / optimized using 60 FPS. For some reason Asobo coded FUEL to use FPS / GPU cycles as an internal timer.












Bandicam screen tearing